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Super street fighter 2 x
Super street fighter 2 x












super street fighter 2 x

This move is unsafe on block or hit and is mainly used in combos or as close-up anti-air.

super street fighter 2 x

It does good damage and has a deceptively long horizontal reach, but just average to low priority and quite long recovery. This move can not be canceled into specials, so make sure it hits or you will pay the price. Similar to far.strong, but with higher damage and longer reach, but the head hitbox moves forward just as much and the recovery is hideous. Good priority anti-air if the enemy is on top of you, and if he is close it can be canceled into any special attack for a basic but damaging combo.

  • Close Standing Fierce: (Base max activation range: 41)Īkuma does a close upper.
  • It is also unsafe against most supers, which is yet another reason to (always) have an eye on the enemy's super bar. However, this can be countered by standing still (which shrinks the hurtbox horizontally) and then either attacking or walking up and throwing. This move can be used as a safe meaty against several invulnerable special attacks from the correct distance. Akuma's whole arm is completely invincible. Good damage, stun, recovery and priority. Akuma's whole arm is invincible in this attack.Īkuma does a crouching straight. Works as anti-air against moves whose extended limbs are vulnerable, but notice Akuma's body moves forward a bit, so you need some room to use it correctly. This move has very good recovery, reach and priority. This also recovers 1f faster than with the other shotos.Īkuma performs a straight punch. This move has a not very good recovery, so try canceling it into some special such as the hadouken to avoid punishment.
  • Close Standing Strong: (Base max activation range: 31)Īkuma performs a hook.
  • Rapid-fire ducking Jab with average reach and very good priority. The hitbox is fat like the Old shotos and also has a little more range. Rapid-fire Jab that has very good priority (Akuma's arm is completely invulnerable) but just acceptable reach and very low damage. Fast start-up anti-air up close, with just OK priority.
  • Close Standing Jab: (Base max activation range: 25)Īkuma performs an elbow smash in front and above his head.
  • Can play well offensively or defensively.ĭisclaimer: To better understand the diagrams, read this.
  • Two good offensive reversals in srk and tatsu.
  • Inescapable corner trap on some characters/.
  • High damage combos and specials, juggles well.
  • Can easily escape from corner traps or bad situations with teleport.
  • Great zoning game with two good ground fireballs that can knock down, as well as an air fireball that basically all the cast have no answer for.
  • High priority normals, and most are fast to come out.
  • Born2SPD Strengths And Weaknesses Strengths Mash the three punches to increase your chance of success. They must be pressed on the same frame (like a Lariat) so it's possible to miss it.
  • Now press start (the cursor can be on any character), and then very quickly after pressing start (you have up to 30f - roughly half a second), press all 3 punch buttons simultaneously.
  • SUPER STREET FIGHTER 2 X CODE

    There's no real reason to take this unnecessary step unless you're afraid you might get the code wrong and want to choose a specific backup character in such a case At this point, you may optionally move the cursor to any character.Finally, move the cursor back to Ryu or Ken.NOTE: you can move from Ryu to Ken and vice versa during that small period of time.Wait atleast 60 frames (roughly 1 second) Start with the character selection cursor over Ryu or Ken.To choose him, do the following at the character selection screen: Unlike his counterparts, Akuma is a secret character that requires a special input code.














    Super street fighter 2 x